I made this character based on Roman Kupriyanov's beautiful concept piece. It was completed during the character artist boot camp at Game Art Institute. I built out the high poly using a combo of zbrush, maya, and marvelous. Texturing was done in substance with rendering in Marmoset. The hair cards were created with Maya's Xgen. I learned a lot and hammered out some processes which I'll be carrying over into my next piece. Stay tuned for some tutorials and resources based on what I've learned over the process of this piece!